Mar 06, 2007, 06:43 AM // 06:43 | #1 |
Pre-Searing Cadet
Join Date: Mar 2007
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A few questions
retty new, just started today, level 6, had to break for school.
I just have a few questions If I install Factions, will I be able to work both Factions and Nightfall characters? Is Factions worth getting for the faction vs faction thingymajigger? This is an opinion based question mostly, so yeah :P Being interested in PvP, I've always played a Ranger/Archer type of class, and I hear they fair pretty well in this game. My secondary class choice will be Dervish...because it sounds cool mostly, does it sound like a viable option? Hows the equipment? I heard from someone that its very limited. Do they have "set" items and the like? Does anyone know a fan site thats up-to-date? Most I've seen hasn't incorporated the Nightfall series yet. Are traps fun to use? ^_^ I hope so cause I always liked them :P What is the most underrated, or "weakest" PvP character in the game? And lastly, as a Ranger/Dervish combo, will I be able to succeed in the RP section of the game? At level 6, where would most of the quests for Nightfall section be held? Having a hard time finding quests my level range Last edited by Kaiko; Mar 06, 2007 at 06:59 AM // 06:59.. |
Mar 06, 2007, 07:13 AM // 07:13 | #2 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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You can take the same character through several campaign, provided you merge the accounts. You just have to get to the point in your native campaign where you can start travelling around. Note that some parts of a campaign are not avalable to foreigners (a minor part, the tutorial and early quests).
Factions are apparently not generally liked, though I have no idea why. I like them quite a lot myself... For the storyline, you don't actually have to do any PvP, however, there are some elements of PvP that you can enjoy within the scope of the storyline. Just remember: it's not all Kaineng . The ramshackle metropolis can be annoying. As for the equipment and similar: GW is not a standard RPG in this respect. Instead of maintaining a constant trend of the character getting better and better, the character soon reaches his maximum potential (lvl 20), and at that point stops getting stronger and stronger. However, that doesn't mean that the game ends at that time: you are meant to play the game at level 20, not "own" it by becoming the biggest baddest thing on the map. This also means that everything in the game is balanced for that point. Character gear, just like character levels, is limited in function, so that the rich are no more efficient than the poor. The result is that, for example, an axe can inflict 6-28 damage, period. A bland standard axe of that damage can be acquired easily. Of course, getting a good looking one is another mattter, that's where the economy focuses Traps are of use, Rangers are popular. While it may take some time to set up a trap point, making for a very slow play style, it allows the ranger to focus an awful lot of firepower on a single point, killing the enemies he lures into the trapped areas without ever getting even touched Lastly, there is no best or worst class. ANY class combination can be made to work, you just have to be willing to adapt to the situation at hand. |
Mar 06, 2007, 07:16 AM // 07:16 | #3 | |||||||||
Wilds Pathfinder
Join Date: May 2005
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Mar 06, 2007, 07:57 AM // 07:57 | #4 |
Desert Nomad
Join Date: Aug 2005
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Adding on a little to what the posters above me have said:
Traps in PvP are usually not viable except for a couple of arenas where you can put traps on the teleport pad the other teams uses to get out of their base. I have been killed that way a few times and even from my perspective (the one getting spawn killed) it's very funny to do, but not effective in areas outside of that. Also, all you have to do when you get Factions is put the access key on your account and you can access all Factions content along with the Nightfall content you already have. In terms of fansites: this one or guildwarsonline.net are good fansites for their forums. If you want a Guild Wars database, no question about it it's gw.gamewikis.org (guildwiki.org works too) I bought Factions for the chance to play an assassin, they're very fun to play and they suit my playstyle very well. Along with the skills they get in Nightfall, they are a very powerful class to play. The whole Luxons vs. Kurzicks struggle is a big part of the game too (Alliance battles AND a major part of the story) and I like doing Alliance Battles. It's a nice 12 vs. 12 arena that you can get into a group for somewhat easily (though the wait-time to actually get in the battle can get annoying). Probably the most underrated PvP class in the game would be the smiter monk. Nobody ever runs them because their spells are somewhat weak, but that doesn't mean you shouldn't play one. Play whatever you find fun. Who knows, someone could come along with a very nice smiting build and everyone would be copying it? Rangers themselves are a very balanced profession: they can stand on their own fairly well with only a couple of defensive skills. They are versitile in PvP and PvE, being able to harass warriors and casters alike, and there are sure to be some interesting skill combos with a Dervish secondary. Hope this helps a little bit, sorry it's so long though. |
Mar 06, 2007, 02:58 PM // 14:58 | #5 |
Pre-Searing Cadet
Join Date: Mar 2007
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Thanks very much for the answers. They've helped tons and I think I can progress through the game with more confidence now.
The reason I ask the Ranger/underrated question was because I, for some reason, tend to go with weaker class choices. It just seems to be a failing of mine |
Mar 06, 2007, 03:30 PM // 15:30 | #6 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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www.guildwiki.org
a great site to check out |
Mar 06, 2007, 06:30 PM // 18:30 | #7 |
Wilds Pathfinder
Join Date: Oct 2006
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Just one point - you can't merge the accounts as another poster seemed to suggest. You have to add the Factions key to your Nightfall account, *instead* of installing seperately. I'm sure that's what he mean't, but it's worth pointing out to avoid potential grief later.
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Mar 06, 2007, 07:12 PM // 19:12 | #8 |
Pre-Searing Cadet
Join Date: Mar 2007
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A few more questions if I may
What does "Knockdown" do? I'm probably gonna change my profession choices now....just 'cause. I've made a 20 PvP character to watch some matches to see how each class plays. Seems warriors are amoungst the popularity, but thats kinda a given. What I think I'm leaning towards is a Elementalist. Although a second profession is undecided. Suggestions are welcome at this point. Although I also like Dervishes. I was leaning toward a Warrior/Dervish combo for the Dervish skills and the Warrior armor. How are elite skills obtained? Quests or can they be bought as well? What makes them "elite"? Does a RP character have access to all the skills for their chosen profession? Or are some skills PvP faction bought only? Furthermore, do you have access to all the skills/spells of a secondary profession? And what does like Does 1....10 damage mean? Thanks Last edited by Kaiko; Mar 06, 2007 at 07:14 PM // 19:14.. |
Mar 06, 2007, 09:36 PM // 21:36 | #9 |
Wilds Pathfinder
Join Date: May 2005
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Knockdown basically disables a character for, usually, 2 seconds, while they're knocked on the ground.
If you decide to go warrior primary, you won't be able to easily use only dervish skills because all dervish skill use energy, which warriors have very little of. Dervish has some helpful skills, but you should still use a warrior weapon if you go warrior primary (so scythes on a warrior primary would be a bad idea). Really though none of this matters, since you can change your secondary eventually if you don't like what you choose initially. Elite skills are obtained by buying a signet of capture (you'll learn about this later), killing a boss who shares either your primary or secondary class, using the signet of capture, and now you can choose to steal his elite skill. You can also buy them with balthazaar faction obtained through pvp, although skills obtained in this manner can only be used on pvp characters. No skills are pvp only. Some skills (signet of capture, lightbringer gaze, a few others) are pve only and cannot be used in pvp. You have access to all skills of the secondary profession. If those skills fall under that classes primary attribute though, it will be weak since you can't raise the primary attribute of your secondary. 1..10 damage means the weapon or spell or whatever deals a random number between 1 and 10 worth of damage. |
Mar 06, 2007, 10:02 PM // 22:02 | #10 |
Ascalonian Squire
Join Date: May 2006
Location: PST
Guild: Rivendell [LotR]
Profession: R/E
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It sounds like you started with Nightfall. This chapter is my favorite so far. You asked where to find quests suited for your level. Stay on the island until you are at least 15th level or so and confident in using your skills. The primary quests will lead you through the game at the appropriate speed to make sure you aren't too under powered at any point. Other quests can be done when ever you like as you go. It's okay to start a quest, find out it's too hard and come back to it later.
Remember, you don't loose anything in the long run from dieing. You will get a death penalty (DP) but this will never go beyond 60% and goes away when you go into an outpost. As far as profession goes, you can make up to 4 characters with just the one chapter. Feel free to try different things and start over if you don't like a profession. I really enjoy playing all of my characters for one reason or another (I have 9). All of them are a different primary profession and all have their good sides and bad sides. For instance, the warrior can hit and be hit hard, but he has a very hard time getting more energy (energy is gained by equipping armor or weapons that give a + to energy). Guildwiki is an awesome data base of everything you can (and lots you can't) imagine about guildwars. Check it out. Bookmark it. If you aren't sure where to go next or how to do something the answer is probably there somewhere. You can of course ask other players in game too. Most people in the early locations of the game are actually people who've played for a while and are starting a new character. Heck some of us even keep a character around the early parts to help others out, or wander back some times. Bored players can be very helpful. The more you game with others the more you will learn. Join a pick up group (PUG) as often as you can until you join a guild or get the hang of the game better. Most people will be helpful and give you pointers as you run through a mission or quest after you tell them you are new. Some people won't be so nice, but just ignore the jerks. Good Luck! PM me if you see me and need help. IGN: Rayya Brisinger |
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